﻿using TriangleGames.TrainRes;
using System;
using UnityEngine;

[Serializable]
public class FsmTemplate : ScriptableObject
{
    [SerializeField]
    private string category;
    public Fsm fsm;

    public string Category
    {
        get
        {
            return this.category;
        }
        set
        {
            this.category = value;
        }
    }
}

